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Cumulative Patch Notes - November 3, 2017

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Patch Notes - October 21, 2017

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Introducing the Free Version of Zeran's Folly

October 18, 2017

TL;DR: Zeran's Folly now has a free, gimped version. For the latest and greatest versions and updates, cough up $10 and get it on Steam.

Long version:

Launch wasnít fun for me. I created and released the game with undefined and unclear expectations and came away disappointed, although I didn't have a cogent reason for why. The game sold laughably poorly, fewer than double-digit sales. This upset me, although I have pointed out before that Iím making the game as a passion project and not as a way to get money or whatever. So why was I upset?

Posting on the gamedev subreddit and embarrassing myself in front of thousands of people made me realize a few things:
ē I donít want sales for the sake of sales. Iíd rather someone not buy the game if theyíre not going to play it. I have money.
ē Thereís more assured enjoyment in just making things rather than sharing it with others and hoping they like it. Other people enjoying it is a nice bonus but the real end-goal is creating.
ē The halo effect is real. If something is proven (or implied) successful, people will minimize flaws and extoll the virtues. The opposite is true for proven (or implied) failures. When it comes to entertainment, something is only as good as what someone else says it is. Itís all a matter of frame of reference. Innate quality plays a part but perception is 50% or more. But, this is beside the point.

Going along with the first two premises, my actions (trying to sell a game on Steam) did not match up with my intentions (creating a thing). Seeing similar games gain success gave me the delusion I could compete. I was wrong. It was because of this delusion that I came away disappointed.

As an aside, a lot of people pointed out that I should be proud I did an impressive thing in finishing a game. And I am, I suppose. But now itís just a matter of course for me. Iíve been finishing games for over 15 years, this isnít anything new. And to be honest, it doesnít make a damn bit of difference if you finish a game or not. My life would be exactly the same if I hadnít finished. I still get up in the morning, go to work during the week, and draw stupid shit on the weekends. I guess now I write stupid introspective articles on my personal site that nobody reads, so thatís different. The pride of accomplishment fades quickly.

Now that my expectations have been made clear and my motivations defined, I am ready to clarify my goals and actions. Taking into account the following:
ē I donít care about money,
ē Creation is the end,
ē and I fucking hate marketing and dealing with business people,
...I have decided to adopt the structure that ADOM, one of my favorite games, uses. Shareware, basically. I donít know if itís still true but there was a time when they had a free version and a paid version. The paid version had all the latest fixes and features and you probably got some other cool stuff too, I donít know. I played the free version. But, after a while, I enjoyed the game so much that I decided to support Tommy B and buy the game on Steam so I could play the latest and greatest version.

To that end, I am introducing the Free version of Zeranís Folly. The main story is fully playable and everything. Hereís the catch:
ē The free version will never be updated. No bug fixes, no future content updates, nothing.
ē No Relive Memories (New Game +).
ē No Steam integration. This means no achievements, cloud saves, etc.

If you enjoy the game, consider buying it on Steam. The above restrictions will be lifted and youíll get so much more to enjoy with future updates:
ē Two new playable characters, Anne and Marco
ē New dungeons including Solar City, Cosmic Abyss, Sky Dragon Isle, and more
ē New minigames like The Necro Pits, Turtleball, Siegebreaker, and more
ē And whatever else is suggested or I feel like doing

Consider the free version officially-sanctioned piracy. Instead of going on malware-infested torrent sites, you can download the game safely from the official website.

As I stated above, I fucking hate marketing. With this free version, I no longer have to read asinine emails or obvious scams asking for keys, I can just delete them since they didnít do the 10 seconds of research to look on the fucking official website to see thereís a free version.

Anyway, play the game if you want. Want to buy it? Cool, knock yourself out. I've accepted that I've reached the limit of any success I'll ever see given my skills and goals. I just want to sit here and make stuff. Iím keeping the game on Steam because itís a convenient way to handle the cash horseshit and it also supplies a forum and other nice things. Chat on there if you like or hit me up on Twitter if you want to say things.

You can find the Free Version here.

Release

October 6, 2017

Zeran's Folly has been released. You can buy it on Steam.

Patch Notes - October 5, 2017

Talents

World

NPCs

Bugs

Patch Notes - October 1, 2017

Enemies

Features

September 30, 2017

Balance

Audio

Patch Notes - September 29, 2017

Engine

NPCs

Audio

Visual

New Site

September 25, 2017

It was suggested that I make an actual site for Zeran's Folly instead of using the IndieDB page forever, so here it is. All the latest news and patch notes will be posted here, if you're into that sort of thing.
I'd also like to point out that there's a "Fan Stuff" section up there. Feel free to email or tweet me your fan art, videos, whatever and I'll post it on the site here. I will also provide links to the content on your personal page as long as I can show a thumbnail.

Patch Notes - September 24, 2017

Balance

Audio

Visual

Stats